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Thread Statistics | Show CCP posts - 30 post(s) |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
0
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Posted - 2013.09.02 11:56:00 -
[1] - Quote
Big rEy wrote:GallowsCalibrator wrote:The new fitting on the Vargur, with these bonuses, and the fact it's already one of the sexiest looking ships in the game, makes me unreasonably excited.
With the PW upgrade, could vargur fit 1200mm?
It could fit TII 1400's, a projectile TII rig, a MJD and a TII X-L SB without even a single fitting mod/rig.  |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
0
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Posted - 2013.09.04 11:55:00 -
[2] - Quote
The Djego wrote:Pattern Clarc wrote:It totally breaks PvE, and I wonder what happens if you use this in the next AT....
It's neither balanced, nor useful in PvP - which is what all ships in this PVP FOCUSED game should be based around. Not working as intended.
It is not even useful for pve, at least for people that don't over tank every hull or use them for PVE with RR like WH or Incs.
I disagree. I run a tachyon Paladin and can't wait to be able to tear through guristas without being jammed a single time, Serpentis without being damped, Sansha without being TD'ed, while being able to get to a far away acceleration gate quickly thanks to the bonused MJD. Furthermore, with the fitting I'm using now, it'll get 74km optimal with Multifrequency.
However, I used to run a Vargur pre TE-nerf, and I've got to admit the arty fits I tried on EFT are pretty disappointing when compared to the tachyon Paladin.
Edit : In addition, I'll replace the useless (because of the loss of velocity factor bonus) web I've put on my Paladin with a sensor booster and then lock farther and/or faster (considering the buffed base lock range of the hull). Taking into account the very recent buff to local armor repairers, it will become a tanking beast dealing death on the battlefield.
Of course, I'm writing strictly about PvE (missions and plexes, not incursions (at least not Vanguards)). |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
0
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Posted - 2013.09.04 13:31:00 -
[3] - Quote
Xequecal wrote:Well, it massively increases solo PvE income.....if you're willing to take the risk. They can run L5 missions at over twice the rate of any other subcapital, clear nullsec and/or wormhole anoms at over twice the rate, and they can salvage while you're doing this leading to 2-3 times the income that was possible before from any of these sources.
I've only run a few L5s in fleet a long time ago, so I may be mistaken, but don't most of L5s have powerful neuts in them? I was under the impression that the Bastion module would not immune the marauder to cap warfare. Was I wrong? |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
3
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Posted - 2013.09.04 16:49:00 -
[4] - Quote
Zeus Maximo wrote:These changes make every ship balanced for both PVE and PVP For PVE: Your resists will be higher than what they are now
Only vs two types of damage. A single minor one (Kinetic) for the mission/plex Paladin, since you don't want to run against Angel Cartel and their explosive damage with your lasers anyway, thus making the explosive resistance bonus kind of useless for this role.
I was excited with these upcoming changes, but right now feel kind of disappointed. What's the point of a web strength bonus taking into account the MJD bonus? Those are really not meant to be together, imo.
Whiners won, I guess... |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
5
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Posted - 2013.09.04 17:00:00 -
[5] - Quote
Mournful Conciousness wrote:Arthur Aihaken wrote:CCP Ytterbium wrote:Time for another update. We discussed the Marauder situation further and came with the following changes: -1. THESE SUCK. These changes have gone full r e t a r d. ROFL. Another capsuleer expresses himself with eloquent reasoned argument. 
Well it seems to work, since the first iteration has been destroyed because of such posts from whiners. Gotta use the weapons you know are effective. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
14
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Posted - 2013.09.07 10:07:00 -
[6] - Quote
Roime wrote:Baal Zann wrote:honestly without the tank bonus they're just plain going to be too soft, i was excited when i heard about this in the first iteration, now im thinking about selling my vargur, without its current rep bonus its going to tank uselessly without the bastion mod, and with the bastion mod it wont tank enough, is immobile, and has a ton of close range advantages when its used as a long range ship, seems like its just going to fall through the cracks So in your world 100% bonus together with buffed resists is less than 37.5% bonus?
The short range guys will have to deal with an awful lot of DPS, since they will be forced to stand still in the middle of the enemies if they want to benefit from the tank bonus. Don't forget that your so-called buffed resists don't apply for any rat type. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
18
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Posted - 2013.09.23 15:17:00 -
[7] - Quote
Metal Icarus wrote:In granting it the ability rep others in bastion mode, instead of an ewar immunity, maybe it should increase the sensor strength and lock range.
No. The ewar immunity is fine. It will allow the marauder to be the only mission/plex/anom ship able to tear through enemies without worrying about TD/damp/ecm.
Serpentis : The Blockade, The Assault, without damp : amazing Guristas : No lock loss : amazing Sansha/Blood : No TD : amazing
Don't ruin it for the sole purpose of a PvP ship you'll almost never get out of its station because of its price tag, please. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
19
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Posted - 2013.09.24 09:40:00 -
[8] - Quote
chaosgrimm wrote:Silence the Informant, come on man, this joke got old 4 missions ago... Not only are they easily killed... but you dont need to kill them, even if they web you you can just tractor the mission item. "but but what about loot and salvage!!!"... its full of frigs and you can loot and salvage the BS's on the marauder with no trouble..
Are you sure you're a mission runner?
There is no mission item in Silence the Informant. A Rogue Drone pocket, a Mercenary pocket, and then the final one with sentries and a single NPC you have to kill.
And yes, the frigates are pretty annoying in this one (second pocket,a little less in a Vargur), but with the proposed change regarding the MJD, you'll just have to jump, oneshot them, and then jump back. In addition, I've never seen Mercenary Wingmen attack my drones if they were attacking me first. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
22
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Posted - 2013.09.26 12:28:00 -
[9] - Quote
The Djego wrote:Paladin
While the optimal bonus is perfect, a tracking bonus would probably the better option, given that it is the best marauder already. Also the drone bay nerf kills the sentry potential.
Why the hell would you want a tracking bonus instead of an optimal one? MJD + Tachyons = no need for tracking. The optimal bonus allows to use faction Multifrequency at longer ranges = more DPS.
To be honest, the Paladin is the best thought out Marauder, except his T2 resists which are useless against his pirate NPC enemies (Sansha, Blood Raiders). If this goes live, the Vargur would be best suited to mission in Amarr Space, and the Paladin, well, only in Rogue Drones nullsec.
The web strength bonus still doesn't make sense with the other bonuses (MJD and range), but if it's the price to pay for the incursion runners to be happy, so be it. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
22
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Posted - 2013.09.26 16:16:00 -
[10] - Quote
The Djego wrote:The web bonus is very handy for pve in minmatar space and multi boxing L4 or WH to, like putting a 90% web on a frig and shoot it with a ship that actually can track and lock quickly(like my navy apoc) to completely go with sentry drones instead of waiting on your light drones to do the job(what speeds pve up immensely). The only reason it got not utilized on the paladin so much for L4 is that it is not needed for most L4 in amarr space, in mini or gallente space is is very handy.
The forum ate my reply with a 404, so I'll make a TL;DR.
Missions in minmatar space with a laser-boat = not clever. MJD = Easy snipe with tachyons, no need for web nor tracking, optimal bonus = handy in that case.
Can't see the point in gimping your cap with a MWD, when you can go to any Acceleration gate with two well done jumps of MJD. |
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Edora Madullier
French Kiss Singularity Astromechanica Federatis
22
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Posted - 2013.09.26 22:15:00 -
[11] - Quote
The Djego wrote:Proper gank fitted laser ships are actually not to bad in minmatar space. My Paladin is nearly as fast as my Vargur, because most lower end NPCs have hardly any serious resistances(meaning the volley count is very similar) and conflagration deals very good damage against angels, because it got a lot of thermal damage.
Option A: MWDing in range, burn everything with max dps, loot BS on the fly. Option B: MJD out of range, use low damage ammo, being unable to loot BS on the fly.
Guess what people that did spend 50+ days on marauder 5 and use them on a daily basis do with them?
Either your Vargur is s**t-fitted or your Paladin ultra pimped. Killing Angel Cartel with a Paladin is a PITA. In any case, I wouldn't trade the Tachyons' optimal range for 50 more DPS and a better tracking by using Pulses. I think in the long run, being able to shoot farther compensates this little DPS difference. I couldn't care less about the loot. It's so pitiful.
The Djego wrote:Also it is fairly unlikely that you hit the gate perfectly and you will in most cases spend more time to slow boat to it after landing 5-8km off the gate, than somebody that just mwd's 10-15 km to it(at least if they don't make them all bricks)
Seriously, dude? A friend of mine and I use that all the time, and since the "hitbox" of the Acceleration Gates is so big, it doesn't really matter if you messed up a few degrees, you'll still be at 0 km. You should train a bit. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
23
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Posted - 2013.09.30 15:22:00 -
[12] - Quote
CCP Ytterbium wrote:Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. WeGÇÖll most likely open a new thread when they appear on Singularity as this one has become quite convoluted. That means:
- Shield, armor and hull resists in Bastion Mode only
- Keep the 37.5% tank bonus on the Marauders, no web bonus
We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes. Thanks for your time.
Thank you! I can't wait to test Kronos, Paladin and Vargur on SiSi, though I doubt the Vargur will perform well as a sniper, considering the arties' DPS. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
25
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Posted - 2013.10.05 19:38:00 -
[13] - Quote
Gel Musana wrote:Good luck fitting arties on the Vargur...
As I said way earlier in the thread, with the added PG, you can easily put 1400's, a MJD, a TII X-L SB and a TII Projectile rig. Still doesn't solve the DPS issue though, but I'll check that when it hits SiSi. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
25
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Posted - 2013.10.07 13:19:00 -
[14] - Quote
Sergeant Acht Scultz wrote:Eve description of Marauders is actually pretty false when you look at their current status, and will still be after changes if this important point is not changed for a permanent better sensor strength and remove the ewar immunity from the bastion module. ATM see no interest in getting one for anything else than shoot structures or gank capitals a-la-transformer 
Right, because ECM is the only existing ewar. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
25
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Posted - 2013.10.07 17:46:00 -
[15] - Quote
Too bad I didn't skill High Energy Physics IV. If I did wouldn't matter, though, since the last skill trained on my character was in June. Well, I'll just test in 5 days.  |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
25
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Posted - 2013.10.07 20:40:00 -
[16] - Quote
Lair Osen wrote:To test Bastion on SiSi, goto Moveme channel and type bastion to get skills for all marauders and bastion.
On the Bastion Module. please ensure the range bonuses are non-stacking, since they're half the reason to use the modules and they don't seem to be ATM.
Thanks! My Tachyon Paladin has 69km range with Multifrequency. I think the range bonuses of the Bastion Mode do indeed stack with my two TC II. The concept is not as awesome as I thought it would be, since you cannot MJD on the Acceleration Gate, warp through it and then instantly MJD again to take distance. But the fact that I cannot be TD'ed, damped, jammed is pretty awesome, and the LAR II giving me 25% armor every cycle is pretty amazing too.
I'm pretty satisfied atm. Gonna test Kronos and Vargur too, maybe even Golem, even if my Torpedoes skill is not at V. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
25
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Posted - 2013.10.07 22:31:00 -
[17] - Quote
Joe Risalo wrote:Though I haven't used it yet, i'm not sure I like MJD bonus as we're still to slow to close the leftover distance.
There is no leftover distance if you do it right. It's pretty easy given the large "hitbox" of the Acceleration Gates. Cargo containers with mission items is another story though, I guess. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
25
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Posted - 2013.10.07 23:46:00 -
[18] - Quote
Joe Risalo wrote:Edora Madullier wrote:Joe Risalo wrote:Though I haven't used it yet, i'm not sure I like MJD bonus as we're still to slow to close the leftover distance. There is no leftover distance if you do it right. It's pretty easy given the large "hitbox" of the Acceleration Gates. Cargo containers with mission items is another story though, I guess. yeah, but if i'm 60km from the gate when I hit the mission, it's not very likely that without geometry that i'll hit my first jump well enough to catch the second. And if I just to a gate 60km away, i'll miss by at least 20km.
I tried it in Worlds Collide. First MJD activation from the beacon led me to 96km from the gate, second one I was at 0. It's really not that difficult. The only real issue I can see is the time waiting for the cycle to end to then MJD to the gate and warp through it, but it can be solved by simply deactivating it when you know you'll kill the remaining NPCs in less than one minute. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
25
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Posted - 2013.10.14 11:46:00 -
[19] - Quote
Shivanthar wrote:In order to make Marauders more viable pve and pvp option is to fix its core problems:
- Fixing scan resolution (%70 pvp, %30 pve) - Fixing sensor strength (%80 pvp, %20 pve) - T2 Resists (%50 pvp, %50 pve)
- Just fixing these will make them more considerable option for pvp. They really needed nothing else. - Salvaging mechanics are already be taken care of so no problems there. - Remove mjd bonus. Put a cap recharge bonus per marauder level instead. (mwd+ab+active tank friendly) - For the bastion module (not mentioning falloff+optimal bonus); a - Reducing heat by ((marauders level * 16) + (high energy physics * 2)) percent. (makes 90 percent at most) b - Remove ewar immunity (went for constant sensor strength increase + scan res. instead) c - Remove mobility penalty. d - Remove local repair bonus while in bastion if it still has one in its current iteration. e - Powergrid boost is fine since it will give people more choices. f - Remove that extra +1 high. +1 med slot for ST marauders, and +1 low slot for AT marauders.
What about this?
No. The current iteration, while far from being perfect, brings something unique with the MJD and range bonuses, not to mention the ewar immunity. Yours is just a slightly modified BS-sized Assault Ship with random bonuses. Although the Vargur (and maybe Golem too, I did not test it), suffers a bit from poor range with AC and poor DPS with arties. It may be a good idea to lower alpha and increase RoF with a special bonus on the Vargur. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
27
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Posted - 2013.10.30 12:33:00 -
[20] - Quote
Can't test myself at the moment, but does anyone know if NOS still works on NPCs?
I'd like to fit a Vargur with 2 Heavy NOS (thanks to the added PG) to be able to use a MWD and keep capacitor running. Maybe that would make up for the loss of speed.
What do you think? |
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Edora Madullier
French Kiss Singularity Astromechanica Federatis
34
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Posted - 2013.12.15 15:36:00 -
[21] - Quote
If the "leaks" I've read are true, bastion will stay ON when you disconnect. Seems to be a pretty not- so-smart idea, but who am I to judge?
I'd rather have the ewarp delayed until the bastion cycle is over. My marauder is not permatanked and when I get a disconnect, I have to restart the router, which means a dead marauder with each D/C. |
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